Systematic
Approach to Teaching
Instructional
Technology
What is it?
A term often used but
misunderstood, instructional technology refers to how student learns. Learn
about the five steps of instructional technology, its history and its issues.
Confusion Surrounding the Term Confusion Surrounding
the Term
Many educators have heard the
term ‘instructional technology’ thrown about in discussions involving pedagogy
or curriculum and instruction. It’s frequently bandied about, but often
misunderstood completely, due to the somewhat ambiguous nature of the
nomenclature. Technology must mean computers, overheads, etc used in the
classroom, right? Yes, this is why this term is frequently conflated with the
concept of technology used in the classroom. However, instructional technology goes
beyond the actual technological gizmos and gadgets used in the classroom, and
focuses on how to use them.
What is it then?
In reality, instructional
technology is a very broad, generalized term. It does indeed relate to the
field of education, and more particularly, to the way students of all ages
learn. The term encompasses the entire process of learning through and from
technology, focusing on both the theory and the application or practice that
follows the theory of learning.
Generally, Instructional
Technology is the use of a variety of teaching tools to improve student
learning. We usually think of computers and computer software when we think of
instructional technology, but instructional technologies are not limited to
computers in the classroom. Instructional technology describes all tools that
are used for teaching and learning such as: cameras, CD players, PDA's, GPS
devices, computer-based probes, calculators and electronic tools we have yet to
discover.
The Five Parts
There are five steps involved
in instructional technology. The first is the design, or brainstorming, of the
technological resources used in teaching the material to the student. The
second involves the actual development of the process used to convey the information,
or the design of the technological resource, such as a software program. The
third focuses on putting these processes or resources into practice, and
actually using them in a pedagogical setting. The fourth involves the
management of the technological resource that has been created. The final step,
and perhaps one of the most vital to the success or failure of any one
technological resource, is the
evaluation of the created product.
The five phases are ongoing
activities that continue throughout the life-cycle of a learning program. After
building the learning program, the other phases do not end once the learning
process has begun, but are continually repeated as new challenges are
encountered.
Students and teachers use
computer software and Internet resources to locate, process, and present
information, learn and assess their skills.
Students can locate information
from millions of sources using a computer, online encyclopedias, databases, and
the Internet. Computer-based tool software, such as spreadsheets and databases,
help students organize and report information. Students create
professional-looking products as they report information they have learned
using word processing and presentation software. Students use computers as electronic tutors
to improve skills such as reading and math.
Teachers use computers and
other instructional technologies to present information they want students to
know. They also use computers to assess students' learning and identify and
report students' learning needs.
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